Journey there and beware. Tir Tairngire is a Shadowrun, Second Edition sourcebook that details the history, society, politics, and mystery of the Tir, the land of the elves in North America. Year of the Comet shakes and stirs the world of Shadowrun, describing a series of events around which gamemasters and players can build entire adventures and campaigns. It details a new dragon, new spirits, and new genetic expressions that can affect your character.
Year of the Comet contains some Shadowrun, Third Edition game mechanics and statistics. This sourcebook offers more than new pieces of gear, features advancements in biotechnology and chemistry, and introduces nanotechnology. A wealth of plot hooks are also included.
Four other runner-favored cities — Cape Town, Caracas, Hamburg, and Istanbul — are also covered, and gamemaster advice is provided for transforming any specific urban locale into a shadow haven. Skip to content Search for:. The Denver sprawl has always been a battleground, but lately it seems to be at war with reality. People are disappearing from the streets, never to be seen again.
Strange creatures are materializing out of nowhere, and sometimes they bring entire landscapes with them. Something has gone desperately wrong, and the stakes are so high that two enemies who had been locked in combat are setting aside their fight to find out what is happening and why. If investigations into bizarre occurrences need to happen, then there are shadowruns to be done. Building on plot strands from the previous Denver adventures, Serrated Edge and False Flag , Ripping Reality sends players on a wild ride through a sprawl that seems to be tearing itself apart, giving them a chance to try to keep it together.
Ripping Reality is for use with Shadowrun, Fifth Edition. Download options. This book is a supplement to the Genesys game line that lets you use the Narrative Dice System in a world of historical fiction set based on Norse mythology!
Helped, or hindered, by the powerful beings of Asgard. Their actions depend on your relationship with them. This supplement includes: You can rely on your wits and become a world travelling trader. Lend your arms and make your living as a mercenary. Or set forward to raid and settle new lands.
In Norse mythology, Midgard is the world of men. Of the nine worlds, Midgard separates the world of the gods from the world of the giants and the darker worlds. And since a world cannot truly be a world without inhabitants, Odin and his brothers created man. Our Midgard is what would be considered fictional history or mythical past. Meaning that while the origin of the setting was real, we added some steps from Norse Mythology to make it a bit more epic. The Midgard setting takes place in the Viking era, between and Common Era.
Norse settlements are in an Iron age technology but were influenced by more technologically advanced civilizations. Depending on how big the GM wants the world to be, you can travel to many places. Sprawl Survival Guide Street Smart? New to the sprawl kid? You flash your credstick in the wrong alley, drop a name in the wrong company, or flick out a spur at a gunfight and your organs will be next up for auction.
Reps are built on etiquette and connections, not just chill attitude and piles of corpses. This information is essential for both gamemasters and players, detailing the world of Shadowrun and bringing it to life.
Also includes expanded rules for lifestyles, travel and fake identities. For use with Shadowrun, Third Edition. Every runner and wannabe comes to Seattle to learn their chops, hone their skills and make those big scores. New Seattle takes the players on a tour of the most exciting city in the world of Each section of Seattle contains information on gangs, corporations, politics, hideouts, major players, criminal organizations and everything else players and gamemasters need to create both straightforward adventures and complex campaigns.
For use with Shadowrun. For use with Shadowrun Third Edition. In addition to critter stats and short descriptions, it includes all of the rules you need for using critter powers.
More Data Than Your Rap Sheet Your shadowrunner has more safehouses than a slumlord, more false identities than a schizophrenic and a criminal record that takes up more memory than a Black Hammer utility. So where do you keep track of all that info? All of the archetypes are covered, from adepts to riggers to otaku, and space is included for edges and flaws, Karma expenditures, character background and more. The Dossier also features handy reference tables to make combat, skill use and healing run more smoothly.
For centuries, the merchant princes of the Lyran Commonwealth survived as much through economic might as by the cloak and dagger, steadily growing in strength until their influence could be felt across the Inner Sphere.
Now emerging from the ruins of a short-lived alliance and a bloody civil war, a bold new identity has taken hold of the people united under the mighty fist of House Steiner. More than a mere sourcebook, Handbook: House Steiner provides rules for both Classic BattleTech and Classic BattleTech RPG campaigns, including new personal equipment, creatures, life paths, and more—all tailored for players and campaigns based on the Lyran state!
Had enough of fighting for king and country? Sick of being told what to do and who to kill, and hanging your butt out on the line every day just so some career-climbing general can reap the benefits of your hard work?
Do you think you can measure up in the big leagues, and carve your name into the history books for all time? Classic BattleTech Field Manual: Mercenaries, Revised provides an in depth look at modern mercenary operations, including where to go for the best contracts and most active battlegrounds.
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Submit Suggestion. Contact us. My Library. Affiliate System. Create Content for your Favorite Games. About Us. Privacy Policy. Our Latest Newsletter. Product Reviews. Newsletter RSS Feed. Lucas convinces his team to take the initiative and either stop the dig or steal the artifact. Vaquita has had a rough go of it lately. She was doing all right, building a career as a London-based rigger, when something went wrong inside her head.
Suddenly the mental space that used to be hers alone was shared as a foreign personality carved out a section of brain for itself. Filled with squatters, gangs, vicious critters, and certain areas people only talk about in whispers, Angel Towers has enough danger and hidden caches of tech to keep a dozen teams of shadowrunners busy. Striking from the shadows, methodical and heinous, the murderer has wrapped the bawdy, colorful neighborhood in a suffocating blanket of terror.
Their search takes them from gritty alleys filled with gang symbols and worse to beneath the squatter-filled harbor bridge over shark-infested waters.
Thank you very much, great collection! Can't wait for the next 6th edition Btw are you going to update the torrent with the books you mentioned before? Expanded medical rules. Nano ware and gene ware.
Expanded Matrix book. Extra cyberdecks, commlinks, programs, and complex forms. Modification rules for commlinks and cyberdecks. Playable AI rules. Expanded host rules. Wild hosts, more Technomancer rules, better then Data Trails in every way. Expanded Rigger book. Extra drones and vehicles. Modification rules for drones and vehicles. Expanded vehicle combat rules. Expanded Critter book.
Extra critters and critter powers. Playable Drakes you'll need Run Faster for karma gen. Rules for training a critter.
Setting: Manhatten. Type: Extractions. Rules for new drugs, spells, adept powers, vehicles and mods. Setting: Havana. Type: Wetwork.
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